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Armored Core 6: Fires of Rubicon Technical Details Revealed

Bandai Namco has released the technical details for the upcoming game, Armored Core 6: Fires of Rubicon. The game, developed by FromSoftware, offers different performance capabilities depending on the console being used.

For Xbox Series X users, Armored Core 6 will support “up to” 4K resolution at 60 frames per second (FPS), with ray tracing supported only in the Garage. This provides players with a high-quality visuals and smooth gameplay.

Meanwhile, Xbox Series S users can expect a maximum resolution of 1440p at 60 FPS, also with ray tracing support limited to the Garage. This is exciting news for Xbox Series S owners, as it ensures a visually appealing experience without compromising on performance.

Bandai Namco notes that the “up to” specifications indicate the possibility of dynamic scaling across all systems. This means that the game may adjust its resolution or frame rate based on the performance of the console, aiming to maintain a stable experience.

For those playing on the previous generation of consoles, Armored Core 6 will run at 900p and 30 FPS on Xbox One, and at 4K and 30 FPS on Xbox One X. However, ray tracing will not be supported on these older consoles.

The highly anticipated Armored Core 6: Fires of Rubicon is set to release on August 25th. The technical details have sparked excitement among fans, who eagerly await the arrival of the game and the opportunity to pilot mechs in epic battles.

Are you planning to play Armored Core 6? Let us know which system you'll be using in the comments!

Definitions:

  • Ray Tracing: A rendering technique that creates more realistic lighting effects by simulating the behavior of light as it interacts with objects in a virtual environment.
  • Dynamic Scaling: A technique used in video games to adjust the resolution or frame rate dynamically based on the performance capabilities of the hardware.

Sources:

  • Armored Core 6: Fires of Rubicon Technical Details: Bandai Namco