Skip to content
  • by
  • News
  • 1 min read

Baldur’s Gate 3’s Act 3 Performance Issues Explained

Baldur’s Gate 3, the popular RPG developed by Larian Studios, has been experiencing performance problems in Act 3. Since its launch earlier this month, players have noticed a significant slowdown during this section of the game.

The reason behind this issue is quite straightforward. Act 3 of Baldur’s Gate 3 is more technically demanding than the rest of the game. Unlike the previous acts that took place in natural environments and smaller settlements, Act 3 is set in the urban city of Baldur's Gate, which is densely populated.

The increased number of NPCs on screen in the city puts a strain on CPUs, resulting in a drop in performance quality. This is especially noticeable during transitions into cutscenes and dialogue. Additionally, the occurrence of earthquakes in the city further exacerbates the performance issues.

Lowering the game's settings can help to some extent, but there are still noticeable variations in frame time. While these performance issues are frustrating for players, they do not render the game unplayable.

It remains to be seen how the upcoming release of Baldur’s Gate 3 on PlayStation 5 will handle Act 3's performance issues. Players are hopeful that Larian Studios will address and fix these problems in a future update.