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Bloody Roar 2: A Refinement of the Fighting Game Genre

The fighting game boom of the ‘90s saw a rapid release of sequels, and one popular game in the mix was Bloody Roar. Just over a year after the first game, Bloody Roar 2 arrived, making it clear that companies needed to keep up with the competition. The game offered improvements and changes to its predecessor, but still managed to maintain the essence of the series.

Bloody Roar 2 introduced new characters while keeping some of the originals. The playable roster expanded to 11 fighters, with two characters being unlockable. The most notable feature of the game was the ability for characters to transform into powerful beasts during battles. However, not all of the interesting transformations from the first game made it into the sequel.

One key change in Bloody Roar 2 was the addition of a block button, enhancing defensive gameplay. The game also introduced a “Beast Drive” special attack that could be executed in beast mode, adding a flashy yet risky move to the arsenal.

The PS1 port of Bloody Roar 2 included a story mode, although its execution left much to be desired. The narrative was poorly told and served mainly as a weak foundation for the fights between characters. Despite this, having a story mode alongside other game modes like arcade, survival, and time attack was a welcome addition.

Bloody Roar 2 offered a more refined experience compared to its predecessor. The gameplay felt solid, with deadly combos feeling more earned and strategic decisions extending beyond simply managing beast mode. While some claim that Bloody Roar 2 was the peak of the series, others argue for later installments. Regardless, Bloody Roar 2 provided an enjoyable fighting game experience that hooked many players.