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Cities: Skylines 2 Faces Delay and Revised System Requirements, Raising Concerns About Performance

Cities: Skylines 2, the highly anticipated city-building game, has encountered a delay in its console release and an upgrade to its PC system requirements. The PS5 and Xbox Series X/S versions have been postponed until spring 2024, while the PC release remains scheduled for October 24. Developer Colossal Order states that the delay will allow them to ensure the game's quality and performance across all platforms. Refunds will be issued to those who have pre-ordered the console version.

Alongside the delay, the PC system requirements have been raised. The minimum specs now require an i7-6700K / Ryzen 5 2600X CPU with a GTX 970 or equivalent GPU, compared to the previous i7 4790K / Ryzen 5 1600X CPU and GTX 780 or RX 470 GPU. The recommended specs have also increased, from an i7-9700K / Ryzen 5 5600X CPU and RTX 2080 Ti / RX 6800 XT GPU to an i5 12600K / Ryzen 7 5800X CPU and RTX 3080 or equivalent GPU.

Developers explain that these specifications are for a 1080p target, and the adjustments were made after extensive testing to enhance the player experience. However, players have expressed concerns about possible performance issues, particularly regarding optimization. Some worry that the game's performance showcased in developer videos, which appear to run smoothly on high-end computers, may not translate well to lower-spec systems.

While optimization concerns exist, it's important to remember that game developers often face challenges in balancing performance and visual fidelity. Cities: Skylines 2 is known for pushing hardware limits, which explains the demanding CPU and GPU requirements. Fans eagerly anticipate the game's release, hoping it will provide a satisfying experience despite the increased system requirements.

Until Cities: Skylines 2 is available, players can explore other city-building games on our list of the best options in the genre.

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