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Enterprise Augmented Reality and Virtual Reality Market Report 2023: A Comprehensive Analysis

The Enterprise Augmented Reality and Virtual Reality Market Report 2023 provides technical and financial data about the market both for the present and the foreseeable future. It is a thorough investigation and analysis of important aspects of the global market. The study examines the supply and demand scenario, pricing set-up, profit margins, production, and market analysis as major driving forces behind the worldwide expansion of the Enterprise Augmented Reality and Virtual Reality Market.

The report includes qualitative and quantitative evaluations from subject-matter experts and representatives across various industries along the supply chain. It predicts that the global enterprise augmented reality and virtual reality market will grow to US$ 364.9 Billion by 2030, with a compound annual growth rate of 39.2%. The market was valued at US$ 18.9 Billion in 2021.

The report thoroughly analyzes the global market, covering regional trends, market size, prospects for expansion, and important market factors in each region. In terms of GDP, the United States accounts for 10.41% of the global economy. The leading companies in the market include AWE Company, EON, Reality Inc., FXGear Inc., Google, Microsoft, Qualcomm Technologies, Cognitive3D, Samsung, Facebook Technologies LLC, Seiko Epson, LG Electronics, HP Development Company, L.P., and Huawei, among others.

The report also acknowledges the impact of COVID-19 on the market, including updates on the Omicron mutation study. It considers both the direct and indirect influence of the pandemic on related industries.

Furthermore, the report divides geographical regions into several major categories for production, consumption, revenue, and market share analysis. It discusses the predicted growth of the market in these regions between 2021 and 2031.

The segmentation overview of the global Enterprise Augmented Reality and Virtual Reality Market includes hardware (headsets, displays, kiosks), software, services, AR (markerless AR, location-based AR, projection-based AR, superimposition AR, outlining AR), VR (non-immersive VR, fully immersive VR, semi-immersive VR, augmented VR, collaborative VR), enterprise size (large enterprises, SMBs), industry (retail, e-commerce, automotive, manufacturing & logistics, construction & real estate, healthcare, education & training, gaming, entertainment & media, aerospace, travel & tourism, others), and region (North America, Europe, Asia Pacific, Middle East & Africa, South America).

In conclusion, Astute Analytica's report on the global Enterprise Augmented Reality and Virtual Reality Market provides a comprehensive resource for businesses seeking to understand the current state of the market and its future growth prospects.