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Global Augmented and Virtual Reality in Education Market Shows Promising Growth

The global augmented and virtual reality (AR and VR) in education market is expected to experience significant growth in the coming years, according to a recent report from ResearchAndMarkets.com. The market, which was valued at USD 2.9 billion in 2022, is projected to reach USD 14.2 billion by 2028, with a compound annual growth rate (CAGR) of 29.6% during the forecast period.

Several factors are contributing to the growth of AR and VR in the education sector. These include the transformative impact of immersive technologies on corporate training, ongoing innovation and expansion in AR and VR technology, the emerging trend of personalized learning experiences, and the application of AR and VR in real-world scenarios to enhance career readiness.

Software is expected to be the fastest-growing segment in the AR and VR in education market. The continuous evolution of AR and VR technologies is leading to the development of new software applications and solutions. The availability of more powerful and affordable hardware is also driving the demand for software, as it enables more immersive and realistic AR and VR experiences.

Projectors and display devices are anticipated to have significant growth during the forecast period. These devices play a crucial role in delivering immersive and interactive AR and VR experiences, enhancing visual quality and the overall user experience.

Professional services, including consulting, development, design, and support, are expected to grow at a higher CAGR. These services provide organizations with the expertise needed to navigate the complexities of AR and VR implementation, ensuring successful outcomes.

Cloud deployment is projected to grow at a faster rate in the education sector. Cloud-based solutions offer cost-effective and accessible options for integrating AR and VR into teaching and learning practices.

Augmented Reality Head-Mounted Display (AR HMD) devices are likely to experience the highest growth during the forecast period. These devices offer enhanced immersion, interaction, and contextual learning, empowering students with transformative experiences.

While the growth prospects for AR and VR in education are promising, there are challenges that need to be addressed. These include standardization and interoperability issues, technical limitations for enhanced educational experiences, inadequate infrastructure and technical support, lack of standardized content and curriculum integration, high adoption costs, and ethical and safety considerations.

Overall, the global AR and VR in education market is poised for significant growth, driven by the increasing adoption of immersive technologies and the demand for innovative and personalized learning experiences.

Sources:
– ResearchAndMarkets.com