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Meta Quest Introduces Legs for Avatars in Virtual Reality

Virtual reality enthusiasts have long awaited the addition of legs to avatars in the metaverse. Meta Quest, a popular VR platform, has finally delivered on this promise, albeit with some limitations. Users can now enable legs for their avatars in the Quest home space by enrolling in a public beta test. Even without participating in the test, legs can be seen in the Horizons app.

However, there are a few caveats to this update. Avatars' legs are not visible when users look down; they can only be seen in mirrors or through the selfie camera. Additionally, while the addition of legs is an exciting development, there is still a lack of support for leg trackers to enable more accurate walking. Meta Quest also needs to introduce an API for third-party apps to implement leg functionality.

In a previous Meta Connect VR conference, Meta CEO Mark Zuckerberg showcased an upgraded avatar with legs and improved graphics. However, it was later revealed that this demonstration was staged. Now, after nearly a year, Meta has finally delivered on its promise to provide legs for avatars.

While other virtual reality systems have long included leg functionality, Meta had opted for the floating body look. Despite Zuckerberg's claim that legs are challenging to implement, the addition of legs on Meta Quest is a step in the right direction for the platform. It not only enhances the overall user experience but also brings avatars on Meta Quest closer to their counterparts on other VR systems.

Although the current leg implementation has its limitations, such as the inability to see one's own avatar's legs when looking down, these updates demonstrate Meta's commitment to improving the metaverse experience for its users. With the introduction of legs, users can now navigate the virtual world with a greater sense of presence and immersion.

– Source article