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NVIDIA Announces DLSS 3 Support for New and Existing Games

NVIDIA has shared exciting news regarding DLSS 3, their Deep Learning Super Sampling technology. The Frame Generation component of DLSS will be added to Project Mugen, an upcoming open world anime roleplaying game developed by ThunderFire on behalf of NetEase Games. DLSS 3 will enhance the gaming experience for GeForce RTX 40 Series owners when Project Mugen is released.

DLSS 3 will also be available in Delta Force: Hawk Ops, a tactical shooter series developed by Tencent's TiMi Studio Group. This highly anticipated game will support DLSS 3 on the day of its release. Delta Force: Hawk Ops will offer cross-platform gameplay on PC, consoles, and mobile devices, featuring various game modes such as a campaign mode inspired by the movie “Black Hawk Down,” a PvPvE Extraction Mode called Hazard Operations, and a large-scale PvP mode titled Havoc Warfare.

Additionally, Fort Solis, a single player sci-fi horror adventure game developed by Fallen Leaf, Black Drakkar Gamer, and Dear Villagers, is now available and utilizes DLSS 3. Powered by Unreal Engine 5, Fort Solis takes advantage of NVIDIA's Audio2Face AI technology and boasts a 2.9X performance boost at 4K and max settings with DLSS 3 enabled.

NVIDIA has also announced future DLSS 3 support for Nexon's The First Descendant and Warhaven, with The First Descendant starting its crossplay beta featuring Frame Generation on September 19th and Warhaven launching on Steam Early Access two days later.

Furthermore, NVIDIA provided updates on games currently supporting DLSS 2 (Super Resolution). F1 Manager 2023, SPRAWL, Daymare: 1994 Sandcastle, and Lunacy: Saint Rhodes are now available with DLSS 2 enabled.

NVIDIA's DLSS technology continues to enhance gaming visuals and performance, making it an exciting addition to both new and existing games.

Definitions:
– DLSS: Deep Learning Super Sampling is an NVIDIA technology that uses AI to upscale lower resolution images in real-time, providing improved image quality and performance.
– Frame Generation: A component of DLSS that generates frames in between existing frames to enhance image quality and smoothness.

Sources:
– Source article: [source] – NVIDIA: [source]