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NVIDIA Announces DLSS and RTX Support for Upcoming Games, Highlighting Alan Wake II

NVIDIA has revealed the latest lineup of games that will feature DLSS (Deep Learning Super Sampling) and RTX (Ray Tracing) support. One of the most anticipated titles is Alan Wake II, developed by Remedy Entertainment. This game will showcase full ray tracing, also known as path tracing, which takes advantage of NVIDIA's advanced AI technologies to enhance the quality of ray tracing.

DLSS 3.5, a key feature of this support, utilizes Ray Reconstruction, a new technique that intelligently recognizes different ray tracing effects and efficiently upscales them while preserving high-frequency data. DLSS 3.5 is not primarily focused on improving performance but rather on enhancing the visual quality of rays traced during upscaling.

However, NVIDIA has shown a slight performance boost (around 10%) in Cyberpunk 2077: Phantom Liberty with enabled Ray Reconstruction. This is because Ray Reconstruction replaces multiple denoisers, freeing up resources. It remains unclear whether similar performance improvements will be seen in Alan Wake II.

DLSS 3.5 is available for previous GeForce RTX graphics cards, including the 20 and 30 Series. Therefore, RTX owners can enjoy Super Resolution and Ray Reconstruction in DLSS 3.5-supported games like Alan Wake II, while 40 Series owners also have the added benefit of Frame Generation.

During the press briefing, NVIDIA also announced DLSS 3 support coming to three major shooter games: Call of Duty: Modern Warfare III, Payday 3, and Fortnite. Additionally, Alan Wake II and Payday 3 will be available on the GeForce NOW platform. Half-Life 2 RTX is also in development, with modders utilizing RTX Remix to enhance the visual fidelity of Valve's classic game.

NVIDIA continues to push the boundaries of gaming technology, with their AI-powered engine, ACE, enabling NPCs to express a range of emotions.

Sources:
– NVIDIA Press Briefing

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