Respawn Entertainment, the developer of Apex Legends, has unveiled some of the abilities that were left out of the recent Season 18 rework for the character Revenant. The rework was prompted by a decrease in Revenant's popularity and pick rate in earlier seasons.
Revenant, formerly known as Kaleb Cross and dubbed the “synthetic nightmare,” has undergone significant changes to his gameplay in Season 18. Players have responded positively, with his pick rate skyrocketing. His aggressive and individualistic playstyle enables engagement-hungry players to wreak havoc on the map, utilizing abilities such as passive low-health enemy marking and a leap ability to ambush unsuspecting foes.
However, the process of finding a state for Revenant that players would be satisfied with was not without its challenges. During a press conference, Respawn's developers discussed the difficulties they faced in redesigning Revenant.
The development team at Respawn explored various options for each of Revenant's in-game abilities, including his passive, tactical, and ultimate. Unfortunately, some ideas did not make it into the final game.
One such ability that was tested was wall-running, a feature that Apex Legends players had been requesting. However, after rigorous testing, it was determined that wall-running was too situational and not consistently useful in the maps of Apex Legends.
Another scrapped ability was a 1v1 Ultimate, which would have allowed Revenant to transport both himself and an enemy into a “shadow realm” for a one-on-one duel. However, it was found that this ultimate did not provide enough benefit to the Revenant player.
Ultimately, the developers settled on a low-health marking passive, a tactical ability called “Shadow Pounce,” and the damage-blocking ultimate known as “Forged.” These abilities have been well-received by both pro and casual players.
While it remains to be seen how Revenant will fare in the long term with his rework, early indications suggest positive feedback from the player base.