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Roblox Introduces Subscription Feature for Developers

Roblox, the popular gaming platform, has announced the launch of a subscription feature that allows developers to create and sell subscriptions for their experiences. This feature aims to establish a recurring economic relationship between developers and users, providing creators with a predictable source of income.

Although users will not be able to purchase subscriptions until November, developers can now start planning their offerings. Subscriptions will be paid for in the user's local currency but will be transferred to developers as Robux, Roblox's on-platform currency.

One might question why subscriptions are purchased in local currency but paid in Robux. Roblox justifies this decision by explaining that subscriptions renew automatically unless users actively cancel. To support this automatic renewal feature, subscribers pay in real-world currency. Furthermore, paying creators in Robux allows them to better understand overall experience monetization across different products without the need for currency conversions.

However, there are some limitations in place. Developers must have verified their accounts, and only experiences created in Roblox Studio before September 1st are currently eligible for subscriptions. This requirement is temporary, as Roblox plans to open subscriptions to all experiences in early 2024.

The introduction of subscription tools follows Roblox's recent developer conference, where they unveiled an AI chatbot to assist users in building experiences and a new video chat feature.

Overall, the subscription feature is expected to enhance the monetization capabilities for Roblox developers, providing them with a more stable and predictable source of income while offering users a valuable and engaging experience.

– [Source 1] – [Source 2]