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Starfield: The Game with a Gigantic File Size

Starfield, the highly anticipated game from Bethesda Studios, has been making waves among fans. Despite the loss of trust in the studio due to past disappointments, the recent Starfield direct event has showcased exciting features that have caught the attention of players. One key aspect that stands out is the game's graphics, which are expected to be incredibly realistic.

A major selling point of Starfield is its vast open world, with over 1000 planets and extensive procedural generation. This promises players an expansive universe to explore. However, it's important to consider the size of the game itself, as it may vary depending on the system it's played on.

For PC users, the file size of Starfield has been revealed to be a staggering 139.84 GB. This makes it the largest game ever created by Bethesda Studios, surpassing the sizes of both Skyrim and Fallout 4. It's worth noting that this is the current size, and with the addition of future DLCs and updates, the size will likely continue to grow.

The size of the Xbox Series X|S version of Starfield is comparatively smaller at 126.1 GB. This is an unusual occurrence, as console games typically have larger file sizes due to less compression. This decision by Bethesda Studios indicates a focus on optimizing the game for the Xbox Series X|S, despite the PC's thriving modding community.

The massive file size of Starfield suggests a large amount of content from Bethesda, which is hopefully indicative of a rich and immersive gaming experience. However, for players, this means making sure they have enough storage space on their PCs or consoles. The sheer size of the game may deter some players, emphasizing the importance of delivering a truly exceptional game to win over public opinion.

While Bethesda has received positive responses for their reveals about Starfield, there remains skepticism due to past over-promising and under-delivering. Nevertheless, the size of Starfield highlights the growing trend of AAA games increasing in size, which the gaming community must adapt to going forward.

Sources:
– GGRECON